Regulatory recognition matters to investors in ways that are easy to underestimate. When a government formally designates an industry as a legitimate cultural and economic sector — rather than a peripheral entertainment category — it alters the risk profile of long-term investment in that sector. That, in essence, is what Brazil’s 2024 gaming legislation accomplished. Haroldo Jacobovicz describes it as a signal of maturity for a market that was already one of the largest in the world.

Brazil has more than 103 million gamers. Close to three-quarters of the population plays online games. Women account for nearly half of all players, a demographic fact that confirms gaming’s transition from specialized hobby to broadly accessible entertainment. The market’s growth has been driven by a combination of wider internet access, higher smartphone penetration, and a population that grew up with interactive entertainment as part of everyday life. Government support through the 2024 legislation — which delivered tax incentives alongside formal cultural recognition — has given that existing momentum a structural foundation.

Jacobovicz’s interest in gaming infrastructure predates the legislation. He identified the sector as a priority after selling his telecommunications company and deciding to focus on computer virtualization. His analysis was direct: gaming imposes uniquely demanding technical requirements. Cloud gaming services need latency below 80 milliseconds. Competitive play often demands responses between 20 and 50 milliseconds. Demand spikes — which can multiply player numbers tenfold overnight when a significant update releases — require infrastructure with a different architecture than anything built for standard business workloads.

The mismatch between conventional cloud infrastructure and gaming’s actual requirements remains the central problem. Standard cloud systems handle predictable, even demand well. Gaming demand is neither predictable nor even. Platforms that cannot absorb sudden spikes fail exactly when player engagement peaks — the point at which performance matters most and where failures have the highest visibility.

Edge computing addresses the technical problem at its source. Distributing processing resources across the network rather than centralizing them reduces latency and allows regional scaling. For Latin America, which still lacks sufficient distributed infrastructure, this is the highest-priority investment for technology providers serious about serving the gaming market. Real-time data analytics is the next layer: developers need the ability to process player behavior data during live sessions, not retrospectively. Artificial intelligence has matured to the point where that processing can produce actionable insight rather than historical records.

Security requirements are layered and simultaneous. Virtual economies process real money, making account protection a financial matter. Players expect that protection to be invisible during gameplay. Competitive integrity requires guarding against cheating, which is not merely a fairness concern but a threat to the fundamental product value of any multiplayer platform.

Jacobovicz’s view is that technology companies best positioned in this market are those that function as partners to developers — learning the specific conditions of each platform — rather than generic infrastructure providers. Embedded knowledge produces better solutions and earlier insight into what the next round of demands will be.